3D Models

“Tank” By Steven Renner, This project was interesting, the tank you see was extruded from a single six sided cube. This was Done in Maya 2011

“Prop’s” By Steven Renner, These prop’s were all made by utilizing the extrude along a spline or the revolve tool with in Maya 2011

“P-38 Lightining” By Steven Renner, this was just a personal project to see if I could do it, modeled in 3D Studios Max

“Hour Glass” By Steven Renner, This is the model I later animated of the Hour Glass this was modeled, textured and lit in 3D Studios Max

Original Humanoid First attempt at a Cartoon style humanoid character, low-poly done in Maya 2011

Re-work of original Humanoid character, lowered poly count thus topology by deleting unnecessary edge loops and verts, fixed all edge flow to allow for proper deformation during the animation and rigging process, attached head and hands to combine model into one mesh, layed out and edited UV’s, model is now ready for texture and animation

Cartoon Humanoid done in Maya 2011 Low-poly all edge loops cut in for proper deformation in animation ready for riging as well astextureing, topology good and can be imported to mudbox for further detail, also is good to go for unreal game enigin.

Appolion MudBox Charecter Sheet

“Clown” By Steven Renner Done in Maya 2011

“Clown” By Steven Renner Done in Maya 2011

“Clown” By Steven Renner Done in Maya 2011

“Clown” By Steven Renner Done in Maya 2011

Leave a comment